By Apple

  • Category: Developer Tools
  • Release Date: 2012-02-16
  • Current Version: 15.4
  • Adult Rating: 4+
  • File Size: 3.22 GB
  • Developer: Apple
  • Compatibility: Requires iOS 14.0 or later.


Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, Apple TV, Apple Watch and Apple Vision Pro. Xcode provides developers a unified workflow for user interface design, coding, testing, and debugging. The Xcode IDE combined with the Swift programming language make developing apps easy and fun. Xcode includes the Xcode IDE, Swift and C/C++/Objective-C compilers, Instruments analysis tool, simulators, the latest SDKs, and hundreds of powerful features: Innovative tools help you create great apps • Swift is an intuitive programming language that is safe, fast, and modern • SwiftUI is a revolutionary framework to create user interfaces with a declarative Swift syntax • Playgrounds are a fun way to experiment and interact with Swift code • View debugging shows a 3D stack of all your app's UI view layers at runtime • Split editors in virtually unlimited ways, show previews, or choose an assistant to see related content • Live issues display errors as you type, and Fix-its improve your code with just a click • Source control navigator and service integrations help you manage code across a team SwiftUI and Interface Builder make it easy to design your interface • SwiftUI uses declarative Swift code that clearly describes your interface • Design canvas graphically builds UI views using the library of controls and modifiers • Preview SwiftUI code or UIKit interfaces in different screen sizes, orientations, and font sizes • SwiftUI code is always in perfect sync with the graphical design canvas and previews • Animations are built using simple commands that describe the action you want to see Professional editor and debugger keep your code front and center • Refactoring makes it easy to modify the structure of Swift, Objective-C, C, and C++ code • Open Quickly instantly opens any file within your project • Data tips and Quick Look can inspect a variable by hovering your mouse over code while debugging Instruments for performance analysis • Compare CPU, disk, memory, and GPU performance as graphical tracks over time • Identify performance bottlenecks, then dive deep into the code to uncover the cause • Analyze your app directly, or sample the entire system with very little overhead • Create custom instruments with unique visualizations to analyze your own code and frameworks To test or run applications on an iPhone, iPad, Apple TV, Apple Watch, or Apple Vision Pro all you need is a free Apple ID. To submit your apps to the App Store you must be a member of the Apple Developer Program. Some features may require Internet access.



  • Decent, but may require setup.

    By MaxF168
    I downloaded this to integrate it into Unreal Engine 5 (Metal Library, I believe). The app is great overall, but when combining with other apps, it needs a lot of setup.
  • Good ideas, bad execution.

    By Jeffamaphone
    There's a lot of good stuff in this tooling, but the whole thing just doesn't scale well to large projects and large teams. It gets slow and unstable as code size and dependencies grow. Switching git branches out from under neath it regularly corrupts state. It can be incredibly difficult to find where a setting should go. Overall, just really needs to focus on stability and scalability wrt industrial usage. If you just want to write and ship a small app by yourself, it's great.
  • No default install

    By Bobby - Hawthornite
    Everytime I update my Apple iOS it seems I have to reinstall. Can the default install look to see if you have it installed and then install it for you?
  • Xcode? More like BugCode.

    By Spencer "Thunderball" Thayer
    The OSX developer environment should not be so contingent on the version of Xcode. It's absurd. And every mandatory Xcode upgrade inevitably breaks something in a developer's local environment. Even if we protect ourselves with containerized setups, some command line tools get ruined by the Xcode upgrade. The arrogance of Apple engineers is once again ruining it for people with a real job.
  • The worst thing Apple has ever made

    By Chamstick
    This is by far one of the most unintuitive programs I've used by Apple and by anyone else. It's slow, ugly, and gives you absolutely zero help. This is the cornerstone of their products and it behaves terribly.
  • Tons of bugs.

    By 1MHz_me
    The dumbest IDE I have ever used.
  • Xcode causing OS crash

    By Barry chennnn
    It was all good until I starts to use Apollo client package. It crashes the Xcode left and right. Eventually I removed the package, and takes some efforts to make Xcode function normally. And suddenly, the OS crashes again while using Xcode. At this point, I don't know which to blame. But at least Xcode should not cause an OS crash.
  • iOS silmulator downloading failed

    By AngryXcodeUser
    after failing 8th downloading ios simulator, I double checked the calendar, it 2024, not 2004!
  • Unstable Swift Package Resolution

    By jeremy ramison
    The swift package resolution process is a headache.
  • Amazingly flawed

    By wannafedor4
    TLDR; Xcode needs a redesign, but it's still awesome either way. Xcode is amazing. From the day Steve Jobs announced it, when the iPhone SDK came out, and to now. It's great. But being a *very* old app, it does have it's flaws. And since I use it so much everyday, here's what's wrong: The interface. Xcode's UX has stayed the same for so long, and it desperately needs a rewrite. The preview section looks brand new (because it is,) while the navigator looks like it came out in 2003 (Because it did.) I can tell that mose of Xcode is made in AppKit, and some of it is in SwiftUI. Xcode's story is the Mac's story. Mac OS X (Technically still the name) is a frankenstein of the Darwin Project, XNU, BSD, UNIX, and NEXTStep. Xcode is a frankenstein of *tons* of different interfaces. Cocoa, SwiftUI, AppKit, knowing Apple they probably put some random UIKit port specific to Xcode in there. The point is, Xcode need to be rewritten, just like Mac OS was.



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