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iPhone Game Prototype

2010-11-20 0 142 Vimeo

Hello and welcome. This is my first prototype designed and developed for Apple iPhone It is basically a game in which you have to minimize the area in which the balls move, and do it so that you do not touch any of the ball in the process. This prototype was created using Box2D for the physics interaction and Cocos2D for the graphics. As you can see, I can use the touch to lower the size of an area. If I want to do it vertically, I just have to choose the vertical button. As this is just a prototype, there aren’t any winning/loosing conditions, but you can easily see the number of lives, which decrease as i hit a ball, and the percent of the area, which decreases as I reduce the space.

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