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SPH realtime interaction - body impulses

2008-12-08 2 3,229 Vimeo

some work with the relative velocity between the two moving bodies (particles-interacting object)... to get it transferred to the particle motion etc.. I've also implemented a "No Slip" condition on the simulator. This interactive videos are on a laptop dual core 2 duo 1.8ghz. 2gb ram, with a crap videocard.

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