Jonathan Douden: Generalist Demo Reel Break Down 00:00:00- 00:00:38 Control Room: Anthony Gaebler, Brian Ward, Jonathan Douden. Some modeling and texturing of walls, floor, screens, control stations, computers, files, first aid box and computer machines(enigmas on left wall). Created shaders for everything else and was render wrangler. Programs used; Maya, Photoshop, After Effects and Vray. 00:00:38- 00:00:43 Mountain Matte painting: everything created by Jonathan, except for the original image creator unkown. Programs used; Maya, Maya software rendered and Photoshop. 00:00:43- 00:01:10 Dragon: Everything by Jonathan. Programs used; Maya, Photoshop, Zbrush, Renderman and After Effects. 00:01:10- 00:01:22 fishing for trolls: Animation and layout by Jonathan. Character model and rig creator unknown. Programs used; Maya, Mental Ray and After Effects. 00:01:22- 00:01:32 Captain Moom: Animation and layout by Jonathan. Character model and rig creator unknown. Programs used; Maya, Mental Ray and After Effects. 00:01:32- 00:01:34 Captain Moom (voice sync): Animation and layout by Jonathan. Character model and rig creator unknown. Programs used; Maya, Mental Ray and After Effects. 00:01:35- 00:01:39 robot leg: Modeling, texturing, rigging, animation and layout by Jonathan. Programs used; Maya, Mental Ray and After Effects. 00:01:39- 00:01:55 Native American Chief Head: Modeling, and sculpting by Jonathan. Programs used; Maya, and Zbrush. 00:01:55- 00:01:57 Sunny Marsh (project) cloth simulation: rigging, mocap and cloth simulation, everything else thanks to DAC class of 2009. Programs used; Maya, Motionbuilder, Arena/ Optitrack, Photoshop, Zbrush, Renderman and After Effects. 00:01:58- 00:02:05 Bamboo cloth (Bamboo project) simulation: (revised rigging, motion capture consultation) clothing modeled and simulated, everything else thanks to DAC class of 2008. Programs used; Maya, Motionbuilder, Arena/ Optitrack and Ncloth. 00:02:05- 00:02:34 Hunter cloth (Bamboo project) simulation: (revised rigging, motion capture consultation) clothing modeled and simulated, everything else thanks to DAC class of 2008. Programs used; Maya, and Ncloth. 00:02:34- 00:02:45 Sunny Marsh (project) cart prop: modeling, shaders, textures, rendering of cart and all back ground material thanks to DAC class of 2009. Programs used; Maya, Photoshop, Mental Ray, Renderman and After Effects. 00:02:46- 00:03:15 Sunny Marsh (project) Character TD: Rigging, motion Capture and some character effects. Everything else thanks to DAC class of 2009. Programs used; Maya, Motionbuilder, Arena/ Optitrack, Photoshop, Zbrush, Mental Ray, Renderman and After Effects. 00:03:15- END Title page and fine art: All by Jonathan with special thanks to Anatomy in Clay for permission of first three images and the learning experience. Created art in the following mediums; Anatomy in Clay systems(plastic skeleton and clay), camera, Photoshop, ink and pencil on paper. --- Projects include Sunny Marsh and Bamboo: I was allowed to participate in these dedicated senior projects for those years at the University of Colorado Denver: Digital Animation Center (DAC). Graduated in 2010. Thanks for watching.
