At Forever Interactive LLC part of my job as the Lead Artist is to come up with best practices for the environment teams art pipe line The following images where made using Mudbox 2013, Adobe Photoshop ,World machine 2.2. The pipe line goes Mudbox: base sculpt - then -World machine - extract base color maps and height and etc.. Mudbox sculpting details - Texture Painting -Mudbox and Photoshop The major goal of this Study was to show the pipeline of sculpting a base mesh in the sculpting tool their choice then extracting a height map from your sculpting tool into World machine an procedural Terrain generation software package, using its realistic geological effects. After this is achieved extracting the height and various color maps you then import them back into the Mudbox /Z brush for poly painting and further texture creations using other paint tools such as Photoshop
