This video showcases some of the Technical Animation work I did for HOOD: Outlaws and Legends. As the only Technical Animator on the project I was responsible for laying out joints, skinning, setting up HumanIK, and writing tools in Maya and MotionBuilder. In Unreal Engine I was responsible for creating physics bodies for collision detection / ragdoll physics as well as setting up cloth for all of our characters. Special thanks to Jonathan McCavish and Gavin Hislop for providing their awesome music for this video.
