I have generated UV by using custom channel, and inputed in Maya, all most is right, but flicking. First create a particle channel, and splate to field, then export uv when meshing. From UV Editor in maya, uv is flowing correctly, but some flicking.Why?, I don't know. I followed this:https://exoticmatter.zendesk.com/entries/20243183-generating-and-storing-UV-coordonate
