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Constellations 01

2013-04-28 3 250 Vimeo

CONSTELLATIONS 2ND TEAR 1. Constellations makes use of the audio and visuals corresponding to an even number of projected mobile automatons— ranging from 100 to 400, like small unborn robots—organised by means of a Cartesian space. 2. Constellations establishes variables in certain parameters of the image of the automatons (luminosity and turning speed), in the sound emitted (colour and tone) and in the data associated with them (their orbital representation in the ASCII code and sequences of whole numbers). 3. All the audio-visual variations emitted are reactive to the interactor’s movement and position. 4. In the absence of this—yet also with it—a mobile, risky anderratic element produced by the system itself keeps Constellations alive, or rather, in a situation of active standby. 5. Constellations possesses a memory relative to the occupation of each one of its spaces by the interactor, so that when one of those spaces reaches a limit established beforehand, it introduces changes into its audio and visual structure, building the ranking of this peculiar race. Without interruption, the first of the automatons to reach the value of 100 replaces its image with that of a face of a handless clock and varies the sound emitted. The greater or longer the intervention of the interactor, the more accelerated the succession of these changes. 6. The image generated by Constellations is forwarded to the system and reinterpreted by means of a threshold of luminosity. This light pattern generates the key points for establishing kinship—Delaunay triangulations— between the automatons, which, ultimately correlating to the different positions occupied by the interactors, form groups of graphic signification or, strictly speaking, constellations.

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