In this series of reviews I will be examining the plot of the various groups of missions in Starcraft 2: Wings of Liberty to highlight retcons, poor plots, and illogical decisions. Where relevant I will compare SC2 to SC1. <br /><br />I have the following problems with the rebellion missions: <br />1) Why does Raynor launch an anti-Mengsk rebellion after siding with Valarian and agreeing to go to Char? <br />2) Why does Valarian agree to go to Char with Raynor after Raynor launch a rebellion against his father? <br />3) Why didn't the Dominion destroy the adjutant? <br />4) Why does Tychus help Raynor rebel against Mengsk when he's working for Mengsk and is wearing a suit that can kill him at any time? <br />5) Why doesn't Tychus tell Mengsk what Raynor is planning? <br />6) Why does anyone believe that Mengsk put Psi Emitters on Tarsonis when neither were mentioned by name? <br />7) Why isn't the Dominion more hostile to Raynor after he plays this message? You'd think Warfield would be more reluctant to work with Raynor after being humiliated on Korhal. <br /><br />For more information about the problems with the plot of Wings of Liberty I recommend these threads: <br />http://sclegacy.com/site/editorials/7-reviews/1134-scl-reviews-wings-of-liberty <br />http://sclegacy.com/editorials/6-speculation/906-starcraft-retcons-analysis <br /><br />I'd like to thank Andy Cormack for letting me use his SC1 clips. <br />http://www.youtube.com/user/GroundXaero