In this series of reviews I will be examining the plot of the various groups of missions in Starcraft 2: Wings of Liberty to highlight retcons, poor plots, and illogical decisions. Where relevant I will compare SC2 to SC1. <br /><br />I have the following problems with the rebellion missions: <br />1) Why does Warfield screw up the invasion of Char? <br />2) Why does Warfield give command of the Dominion soldiers to Raynor when Raynor has spent 4 years attacking the Dominion? You'd think Warfield would have some subordinates he could use. <br />3) Why doesn't the Dominion test the artefact, use it sooner, or pre-charge it? <br />4) If Tychus is working for Mengsk then why didn't he tell Mengsk about Raynor's planned invasion of Korhal, the alliance with Valarian, or Valarian's plan to invade Char? <br />5) Why didn't the Dominion stop Raynor carrying Kerrigan away from Char? <br /><br />For more information about the problems with the plot of Wings of Liberty I recommend these threads: <br />http://sclegacy.com/site/editorials/7-reviews/1134-scl-reviews-wings-of-liberty <br />http://sclegacy.com/editorials/6-speculation/906-starcraft-retcons-analysis <br /><br />I'd like to thank Andy Cormack for letting me use his SC1 clips. <br />http://www.youtube.com/user/GroundXaero