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CS Online Zombie 4 Darkness Gameplay

2014-01-10 5 Dailymotion

A quick look at the anticipated Zombie 4: Darkness mode that claims to balance up both teams. <br /> <br />WHAT'S NEW: <br />• Dark City map <br />• Total damage and score counter <br />• New voice announcer and team winning templates <br />• M2 Browning machine gun(secondary fire deploys the weapon) <br />• Redesigned zombies(NORMAL, LIGHT and HEAVY) <br /> <br />SKILLS: <br />- Human(Foot kick, Concentrated fire, Dash) <br />- Normal zombie(Climb on walls, sprint with reduced defence) <br />- Light zombie(Pounce from a distance, become semi-invisible with reduced defence) <br />- Heavy zombie(Ground stomp, Increase defence and reduce knockback but slower footspeed) <br />- Night stalker zombie(Rush with increased defence and health, better leaping/ pouncing ability than the Light zombie) <br /> <br />GAMEPLAY: <br />- Still based on a time-limited round(3 minutes or more) <br />- The human team doesn't have any Hero/ Heroine <br />- During the darkness phase, zombies become much stronger by regenerating health and higher defence <br />- Both humans and zombies have a stamina gauge, which allows them to perform specific skills before recharging. <br />- Zombies won't evolve by taking damage nor recover HP by standing still. <br />- Zombies will respawn until they're killed with a headshot. They can also be stunned temporarily. <br />- Random weapons are spawned in certain areas. <br />- At the near end of every round, there will be supplies dropped by helicopters. Zombies will be slowed down temporarily until they've passed the map. <br />- Only NORMAL, LIGHT and HEAVY zombies are selectable <br />- A random infected zombie can transform into a NIGHT STALKER <br /> <br />Due to the latency issues, you can see the lag so bear with me. <br /> <br />VERDICT: Unlike the trailer, Z4D is a letdown as it's basically Zombie Mode 3 but with some tweaks. The "day" isn't bright and night passes by quickly.

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