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Super Contra (Arcade) - Boss Run

2014-03-12 3 Dailymotion

Boss notes below: <br />Stage 1: <br />MidBoss: Great Heli: <br />Heli is about as easy as it was on the NES, although the arcade games' shoddy aiming system doesn't help when Soldiers start jumping out of the machine. No.. the really tricky part of stage 1? The next bit. <br /> <br />Boss: Entrance: <br />This.. is a lot harder than it has any right to be. The snipers are alarmingly accurate in this game, and the fact Bill doesn't always seem to want to aim where you want him to doesn't help matters. The best thing I can say about it, is at least the Spread Gun sometimes phases through the sandbag defenses, killing the Snipers early, and giving you an easier time. <br />Still.. this is abnormally hard for a first boss, I have to say. <br /> <br />Stage 2: <br />Boss: Magnus: <br />A thankful breather boss. The trick from the NES version where you can go behind him and kill him early doesn't work here, as he's too fast for that. Thankfully, neither Magnus or his gunners have much health to begin with, so he falls fast. <br /> <br />Stage 3: <br />Boss: Graver (Or.. Jagger Froid? *shrug*) <br />Nice, predictable, at least if you can kill the thing that spawns the maggots quickly. The rest relies on good timing, and noticing whether you have to duck or jump his shots. <br /> <br />Stage 4: <br />MidBoss: Galerel the Fort of Bones: <br />It died. <br /> <br />Boss: Metal Alien: <br />My god, for a boss who dies if you so much as cough in his general direction, this was the hardest thing in the game. No joke. <br /> <br />He has two attacks. If he pulls them off at the same time, you die, you can't dodge it. <br />If he pulls off one attack, and then the other in the wrong order, you die, you can't dodge it. If he shoots his projectiles twice in a row.. you die.. and you can't dodge it. <br /> <br />If you're starting to get the picture, you basically need him to pull of the exact attack he does in this video to have any chance of survival, or you die. <br />To dodge his bullets, stand in the middle of the screen, and run to the left as they approach, with a correctly timed jump, they pass under you. The timing is very exact, as is the positioning, so even if this boss co-operates, you can still.. well.. die. <br />To dodge him lunging at you, you need to duck, but make sure you're underneath HIM and not his tongue, as his tongue has a very, very large hitbox. <br />All in all, this thing was a bastard. I hated it in Contra 3, I hated it here. <br /> <br />MidBoss: Multi-Headed Alien <br />For a first form, we have yet another boss whose hitpoints are in the single digits but manages to be a complete bastard. The sheer amount of enemies and shots on screen means, I use the screen clearing attack here, just to get the precious seconds it takes to pump enough bullets into it to die. <br /> <br />Final Boss:Red Falcon: <br />Suddenly, the difficulty drops like a rock. This game doesn't seem to have a middle ground in difficulty does it? <br />Play it safe, and stick to the back, keep firing, until at least one of his arms has been destroyed. After that, it's timing walking up to him, blasting him for a few seconds, stepping back, dealing with his flunkies, and repeat.

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