What is Sunrider Melee? Not a fighting game unfortunately, but still amusing to see. For whatever reason, in beta 5.x the player's Melee attacks can hit any unit from any range, and the accuracy will always be as if you were right next to the enemy! Needless to say it's incredibly broken and many missions can be finished abnormally fast, and in fact I've finished all the missions except 1, 2, 3 and 7 in 1 turn this way. Not all in one run however, because some of them are difficult to 1-turn even with the Melee exploit and you need to stock up all the cash you can get. <br /> <br />Here is Mission 12 Normal in Beta 5.2 finished in 1 turn, and it's probably the hardest one to do. You need some luck to get the Kinetics of the Alliance Cruisers to hit, and for the missiles to do enough damage to ryders. Then again, I succeeded 2 out of 3 times, so maybe it's not that bad. You get very little leeway if you don't do enough damage with the missiles though, the only weapon I could've used after all that was an Assault from the Paladin, and there's only so much you can do with that. By the way, I move the Sunrider out with Short-Range Warp solely for the purpose of using Gravity Gun to get 100% reliable Mook kills.
