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Official Quakewiki Video - Quake - Aftershock for Quake - E1M2 - Darmack

2015-02-05 3 Dailymotion

What does Darmack mean? The world may never know. Unlike E1M1, which was quite a big level in 1996 apparently, this level seems to have been created specifically for the pack. <br /> <br />We start out having to wait for 21 seconds for the floor to flood and a few more for the water level to raise enough to gather the starting stuff and leave the room. It's a nice gimmick, one I haven't seen before, yet it gets pretty irritating on reoccurring playthroughs as you have to wait for the water to rise. <br /> <br />After getting out of the Water, the panic isn't over! You better be quick and dive under the sinking starting room if you wish to pick up a Super Nailgun! Personally, I am not a big fan of time limits and so this does not thrill me (plus it makes me rush a bit in the starting portions of the video). Still, at least it isn't punishable if you miss it or even a secret. If it wasn't for my assumption that a secret would be down there, I might have never know about the Super Nailgun. <br /> <br />Timed start, tiny platform with Scrags, even smaller platform with Key, and three Shamblers. This level is a bit more painful than the last one, spiking especially in Hard and higher difficulties due to the large number of Shamblers. The Super Nailgun becomes a lot more useful, as does the Quad Damage stowed away in a small room. <br /> <br />Also, I was wrong. There is indeed a Thunderbolt in Episode 1 after all!

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