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asNode -- A Metaclass Programming In Maya Python For Rigging (Part 01 : Video Tutorial)

2015-03-01 2 Dailymotion

asNode -- A Node Based Auto Rigging In Maya (Part 01 : Video Tutorial) <br />Download: <br />--------------- <br />Available for free download here : <br />http://www.creativecrash.com/maya/script/asnode-one-node-for-most-of-the-general-process-in-maya-rigging <br /> <br />Chapters: <br />------------- <br />00:05 asNode Features <br />00:10 Inheritance : One Quick Example (Parent can inherits from Child :) <br />04:51 General Functions & Testing Methods <br /> <br />Purpose: <br />------------ <br />This node is the key module in maya rigging process. One node for the most of the rigging process. <br />asNode is still going to include many general methods required for rigging / animation process. <br />It played key role in hyper skinning system as shown in below video: <br />asNode was developed with the inspiration from PyNode in PyMel, But with extended support to Rigging process. <br />And this doesn't depend on PyNode in PyMel. Its purely depends only on Maya api and maya.cmds. <br /> <br />Features: <br />--------- <br />1. One node for most of the general process in Maya Rigging <br />2. asNode was developed with the inspiration from PyNode in PyMel <br />3. It has extensive support to Rigging and General Pipeline. <br />4. Doesn't depend on any external modules like PyMel <br />5. Purely depends on maya.cmds and maya python api <br />6. Increase programming speed in rigging & pipeline upto 3-4 times <br />7. A Node with true Object Oriented Programming (OOP) <br />8. Auto completion list varies with change in node type <br />9. Tight Integration With All Auto Rig tools like (as_EasyBird, as_EasyRig, as_EasyQuad etc.) <br /> <br />Updates: <br />---------- <br />2014.09.08 -- Updated asNode.rar with help file on all methods by adding 'asNode.pypredef'. Open it with wordpad <br />2014.09.21 -- Test files are added in asNode.rar for asN.addChild, asN.mConstrain etc <br />2015.02.05 -- Auto completion methods will update and change according the selection type of object <br />2015.02.06 -- Fixed the method : asN.jntOrient and added new methods : asN.get_2PosExtn, asN.get_2PosVect. <br /> And added new example maya files <br /> <br />Future Updates: <br />--------------------- <br />1. More rigging and pipeline related methods will be added to asNode <br /> <br />Usage: <br />-------- <br />Apply asNode on any maya node and then start using following methods: <br /> <br />[ '_selected', 'addAttr', 'addAttrDivider', 'addChild', 'addPrefix', 'addSuffix', 'applyCtrlColor', 'asObj', 'attr', 'capitalize', 'center', <br />'centerPivot', 'child', 'connectAttr', 'connectionInfo', 'connections', 'constrainTo', 'contains', 'count', 'decode', 'delete', 'deleteAttr', <br /> 'deleteHistory', 'deleteKey', 'deleteNode', 'deselect', 'disconnectAttr', 'distanceTo', 'dupeNVersionUp', 'duplicate', 'encode', <br /> 'endswith', 'expandtabs', 'extendToParent', 'extendToShape', 'extractNum', 'find', 'format', 'freeze', 'fullName', 'getAttr', <br />'getChildren', 'getDirPos', 'getDirVect', 'getFaceList', 'getInputs', 'getNearestVtx_OnMesh', 'getOutputs', 'getPos', 'getPosJnt', <br /> 'getPosLoc', 'getPos_Old', 'getPos_Vtx', 'getRot', 'getShape', 'getSibIndex', 'getVtxList', 'grpIt', 'grpIt_Old', 'hasAttr', <br />'hasAttrLocked', 'hasChild', 'hasParent', 'ha

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