This model have been texture&shaded by myself in Mari 3.0 using the Redshift Shader. <br />All the textures have been hand painted in photoshop from scratch as a 4k sheet for general usage. <br />Later on the texture have been brought into Mari and enhanced with procedural noises to generate all the edge wear, dirt&moss into the crevices, as well all the rust and patina over the large planar surfaces. <br /> <br />*Unfortunately it seems this feature in Mari is limited to 8bit files formats like png, and introduce banding to them, or suffer from some gamma issue. <br /> <br />Credits: <br />Texturing, Shader/Look Dev, Lighting, Render/Comp by me. <br />*Treasure Chest model by Jeff Parrott <br /> <br />Some renders from Maya with Redshift, comped in Nuke. <br />http://puu.sh/m7Y2v/261c66657a.png <br />http://puu.sh/m7XYK/f785b88695.png <br />http://puu.sh/m7Y0u/220efca2c2.png