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1983 ゼビウス / Xevious Bug

2017-02-14 7 Dailymotion

ゼビウス / Xevious (Namco) NAMCO 1983 スタートバグ&ジェミニ誘導 Player rmp 収録Ver MAME32Plus!0.98 タイトル画面からデモ画面に切り替わる時にコインを投入すると発生するバグを使ったプレイです。それと最後だけジェミニ誘導にも挑戦してます。途中、ザッパー、ブラスターの撃ち忘れが多々ありますが、とりあえずエリア10まで。(^^;  <br /> <br />※動画は途中カット編集しています。 <br /> <br />mame replay site http://replayburners.web.fc2.com/ <br /> <br />ゼビウス <br /> <br />発売年:1983.02 <br />開発/発売元:ナムコ <br />ジャンル:シューティング <br />コントローラ:8方向レバー+2ボタン <br />システムボード:専用基板 <br />CPU構成[Z80 (3)] 音源チップ[Namco, Samples] <br /> <br />もはや説明などいらないのではないかと思うが、アーケードゲーム史の金字塔「ゼビウス」である。 当時のハードウェアは、 お世辞にも表現力が高いとはいえないスペックであったが、 キャラクターをグレー系の配色で統一し、さらに光源を統一するという手法で、美しいグラフィックを描き出すことに成功している。 また、隠れキャラクターのソルやスペシャルフラッグの存在も忘れてはならない。 なお、このゲームは後に「ドルアーガの塔」などを製作する遠藤雅伸氏によるものである。 <br /> <br />Xevious (c) 1982 Namco. <br /> <br />The player pilots a combat aircraft called a 'Solvalou' which is armed with a forward-firing gun for aerial targets, and bombs for destroying ground-based targets. A red targeting square is situated in front of the Solvalou, which allows the player to aim their bombs accurately. The enemy craft appears in a number of different guises; from the standard variety that arrive in large numbers but shoot slow-moving projectiles, to exploding black spheres that shoot projectiles at high speed. There are also rotating shields that cannot be destroyed and must be carefully avoided. Ground enemies are a combination of both stationary bases and moving vehicles, most of which fire slow-moving projectiles. A gigantic, floating fortress (called 'Andor Genesis') appears in certain areas; this is defeated by knocking out its core. <br /> <br />Xevious is actually divided into 16 different areas, which are separated by an area of forest. If a player dies before less than 70% of an area has been completed, play restarts at the beginning of the same area; should a life be lost AFTER 70% of an area has been completed, however, play restarts at the beginning of the next area. After Area 16 has been completed, the game loops back to Area 7. <br /> <br />- TECHNICAL - <br /> <br />Game ID : XVI <br /> <br />Main CPU : Z80 (x3), MB88xx <br />Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds) <br /> <br />Players : 2 <br />Control : 8-way joystick <br />Buttons : 2 <br />= [1] Zapper, [2] Blaster <br /> <br />- TRIVIA - <br /> <br />Released in December 1982. <br /> <br />- SCORING - <br /> <br />Scoring in this game is relatively complicated due to all the different units. <br /> <br />AIR UNITS <br />Andor Genesis : 1000-4000 points <br />Brag Zakato : 500 points <br />Garu Zakato : 1000 points <br />Giddo Spario : 10 points <br />Jarra : 70-100 points <br />Kapi : 300 points <br />Terrazi : 700 points <br />Torkan : 50 points <br />Toroid : 30 points <br />Zakato : 50 points <br />Zoshi : 100 points <br /> <br />GROUND UNITS <br />Barra : 100 points <br />Boza Logram : 2000 points <br />Derota : 1000 points <br />Domogram : 800 points <br />Garu Barra : 300 points <br />Garu Derota : 2000 points <br />Grobda : 400 points <br />Logram : 300 points <br />Zolbak : 200 points <br /> <br />Specials (see Tips and Tricks below for how to get them) <br />Flag : 1000 points for uncovering it, bonus Solvalou for flying over it <br />Sol Citadel : 2000 points for making it surface - 2000 points for destroying it <br /> <br />- SERIES - <br /> <br />1. Xevious (1982) <br />2. Super Xevious (1984) <br />3. Solvalou (1991) <br />4. Xevious 3D/G (1995) <br /> <br />- STAFF - <br /> <br />From highscore table : Masanobu Endoh (Evezoo End), Masaya Nakamura (M.Nakamura), Eirry Mou, Shin-ichiro Okamoto (S.Okamoto), Shin-ichi Kojima (S.Kojima) <br />Music by : Yuriko Keino <br /> <br />- SOURCES - <br /> <br />Game's rom.

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