PART 2 is up - \r<br>\r<br>A procedural building system I made in Unreal Engine 4.0. \r<br>Just a demo of what the engine is capable of via Blueprint Scripting. This is done over the course of one week with no prior experience in programming with Visual Studio. \r<br>\r<br>A semi-auto system that allows a user to input meshes and it gets arranged in a reasonably intelligent fashion. Added some utilities to allow it to integrate with other surrounding buildings better ( such as UV tweaking, smart facade system , etc ) .\r<br>The objective of this system is to help us construct modular building in a faster manner and also to allow limited runtime randomization of the environment.\r<br>\r<br>Special Thanks:\r<br>\r<br>\r<br>Alfred Tay - for Vector Formulas\r<br>\r<br>\r<br>Music: Triage at Dawn remix ( HL2 music ) by DJ Rain\r<br> (link )