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Juddy Hopps Rig

2017-09-30 1 Dailymotion

Juddy Hopps Rig \r<br>I have created this to present my Face Rigging script the FemtoRig which i have developed with in the past 2 years its perfect combination of the art and the technical it generates highly advanced feature film quality rigs that are equivalent to Pixars and Disneys rigs that`s why i have chosen Juddy Hopps to show it`s functionality .it has been used in production many times first in the first 3d season of Bakkar my team and i have rigged more than 120 charers by FemtoRig and also the second season with the same number of charers,\r<br>\r<br>What the script does ?\r<br>\r<br>1.it creates 2 types of modules \r<br>Ceneric Modules and Generic modules \r<br>\r<br>The Centric module shares a micro controller in it and it has to be for both sides it`s ideal for (Moth , Nose ..ect).\r<br>\r<br>The Generic Module doesnt share any micro controllers between the right and lift side and it can be single side it`s ideal for (eye brows , cheeks ..ect).\r<br>\r<br>all the modules can have sub module (Upper and lower ) to use it for eye lids or the upper and lower moth lib.\r<br>\r<br>Each module has 3 kind of controllers.\r<br>A) Main controller which moves the whole Module ,\r<br>B) Macro controller that creates the main shapes and expressions , C) Micro controller which gives you high level of control on your face \r<br>.\r<br>the macro controllers control the micro ones with weights the scripts do the initial weights with a vector-math which i have rote to get the accurate wights for each micro controllers then it pules this value back on each micro controller to let you adjust what you need \r<br>\r<br>2.The micro controllers are seamlessly moves with the model deformation even if its blend shapes without any ive blend shapes \r<br>\r<br>3.Smart skinning tools make the skinning process very easy and fast you will find the skin the joint based rig so easy \r<br>\r<br>4.Saving and loading skinning weights for multiple objects at once \r<br>\r<br>5.Transferring skinning between objects or even just portion of an object to another portion for another object \r<br>\r<br>\r<br>Juddy Hopps Rig Features \r<br>\r<br>1.Joint based rig.\r<br>\r<br>2.single hierarchy chain can be exported to any game engine\r<br>\r<br>3.No blend shapes or corrective blendshapes\r<br>\r<br>4.Two level of controllers Macro Controllers and Micro controllers\r<br>\r<br>5.selector GUI for the body and the face\r<br>\r<br>6.Mirror capabilities \r<br>\r<br>7.can be mapped into humanIK\r<br>\r<br>8.seamless IK FK swich \r<br>\r<br>9.fleshy eyes\r<br>\r<br>10.sliding function for eyelids\r<br>\r<br>11.scalable rig and you can scale the head separately and every thing will work just as expected\r<br>\r<br>12.Toon arm and legs with flexi controllers\r<br>\r<br>13.No Plugins Required\r<br>\r<br>14.Soft Ik\r<br>\r<br>15.Elbow/Knee Pinning and Sliding\r<br>\r<br>16.Hybrid Ik Fk Spine\r<br>\r<br>Download Judy Hopps : \r<br>FaceBook Page :

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