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Final Fantasy VII: New Threat Mod- Zack Boss Fight (Clouds Sidequest)

2017-10-16 14 Dailymotion

**Clouds Sidequest**\r<br>Optional Boss Battle Fight Zack. In order to aqcuire Clouds ultimate weapon and final limit, Cloud needs to kill him.\r<br>He is tough if youre unprepared. His physical attacks are very powerful. If you cast barrier/wall he may counter with Bahamut which s as a debarrier. He is susceptible to poison, so the best thing to do is stay sad in the back and wait :P.\r<br>\r<br>\r<br>\r<br>\r<br>Playing an awesome mod called New Thread Mod created by Sega Chief! I am playing the steam version of FFVII. Ill mainly post footage of the bosses. \r<br>\r<br>Bosses and enemies in this video: \r<br>\r<br>~~\r<br>Heres How to Install This Mod:\r<br>\r<br>\r<br>Please be sure to subscribe to him while youre at it, cool guy!!\r<br>~~~\r<br>Features of the Mod by Sega Chief:\r<br>\r<br>-) New bosses and enemies, as well as new AI and attacks for old enemies and bosses.\r<br>\r<br>-) Option to change party leader on Disc 3 and re-fight Disc 2 bosses, all accessed from the Highwind. Some quick mini-scenarios were added to unlock each charers Lv.4 Limit and Ultimate Weapon.\r<br>\r<br>-) More save points, merchants, restore points, and other conveniences such as skips for lengthy flashback scenes. Kalm Flashback begone!\r<br>\r<br>-) Field music is used for regular battles with no fanfare (only used for bosses); if youre not a fan of this feature and want the battle theme + victory fanfare to play for regular fights then a field patch for regular music will be available later today.\r<br>\r<br>-) More balanced weapons, items, and spells making magic more useful. Gameplay is also faster with enemies giving 2x Exp, Gil, and AP. Battles were also specced with a front row party in mind, so no need to hide in the back with Sadness on.\r<br>\r<br>\r<br>Playing an awesome mod called New Thread Mod created by Sega Chief! I am playing the steam version of FFVII. Ill mainly post footage of the bosses. \r<br>\r<br>Bosses and enemies in this video: \r<br>\r<br>~~\r<br>Heres How to Install This Mod:\r<br>\r<br>\r<br>Please be sure to subscribe to him while youre at it, cool guy!!\r<br>~~~\r<br>Features of the Mod by Sega Chief:\r<br>\r<br>-) New bosses and enemies, as well as new AI and attacks for old enemies and bosses.\r<br>\r<br>-) Option to change party leader on Disc 3 and re-fight Disc 2 bosses, all accessed from the Highwind. Some quick mini-scenarios were added to unlock each charers Lv.4 Limit and Ultimate Weapon.\r<br>\r<br>-) More save points, merchants, restore points, and other conveniences such as skips for lengthy flashback scenes. Kalm Flashback begone!\r<br>\r<br>-) Field music is used for regular battles with no fanfare (only used for bosses); if youre not a fan of this feature and want the battle theme + victory fanfare to play for regular fights then a field patch for regular music will be available later today.\r<br>\r<br>-) More balanced weapons, items, and spells making magic more useful. Gameplay is also faster with enemies giving 2x Exp, Gil, and AP. Battles were also specced with a front row party in mind, so no need to hide in the back with Sadness on.

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