Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in<br />which you crush your foes with living weapons that mutate form and function, and then<br />consume their remains with a black hole to strengthen your vessel as you break apart a<br />world of anatomical horror and intrigue.<br /><br />An unusual material collapses in on itself, the world shudders and contracts, and suddenly<br />you are squeezed into existence. What awaits you is a world unknown, alien in its own<br />familiarity, and you must survive what terrors you face. Explore your surreal surroundings,<br />absorb the many enemies you encounter, and use their own traits against them as you let<br />yourself become far more than you once were.<br /><br />GRIME lets you play to your preference, upgrading only those traits you feel most suited to<br />your unique style. You’ll find there is more than one way to break open an enemy as you<br />move through a variety of evocative environments, meet their inhabitants, and discover the<br />source of their madness.<br /><br />Feature List<br />• Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered desserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.<br />• Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.<br />• Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.<br />• Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.<br />• Challenge Menacing Bosses - Battle against creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.<br />
