Teardown is an upcoming sandbox, puzzle and action elements game developed and <br />published by Tuxedo Labs. The game features levels made entirely of destructible <br />voxels. Each mission features a set of objectives to be completed within one minute. During <br />the setup phase, which has no time limit, a path to complete these objectives as quickly as <br />possible can be created by reshaping the game world.<br /><br />Teardown uses a proprietary game engine developed by Dennis Gustafsson, who, in <br />conjunction with Emil Bengtsson, used it for several game prototypes. After settling on the <br />two-part heist format, Gustafsson announced the game as Teardown in October 2019. It<br />became available as an early access title in October 2020 and was met with positive <br />reviews.<br /><br />The player can freely navigate the game's five open levels, which are made entirely of <br />destructible voxels. They are given one or more objectives—such as destroying or stealing <br />certain objects, or razing a building—of which some are required and others optional. In <br />total, there are twenty missions with different sets of objectives. Any structure can be <br />destroyed using a given set of tools, including a sledgehammer, bombs, and a shotgun,<br />while others can be erected using planks. Further tools are unlocked during the gameplay, <br />while already acquired tools can be upgraded using cash earned from collecting valuables<br />scattered throughout levels. Ridable vehicles—such as trucks, cranes, excavators, and <br />boats—are placed within levels and can also be destroyed. The ultimate aim is for the <br />player to create an efficient path that would let them complete the objectives as quickly as <br />possible.<br />