After it tricked me into believing it was decent, the game reminds me why it's bad:<br />- Clumsy exposition at the last minute because we need "save the world" type stakes for the finale<br />- A linear path surrounded by useless alternate paths that loop you back to were you already were (or dead ends)<br />- Long moments of waiting with nothing to do<br />- Invisible walls galore<br />- Completely randomised stealth bossfight