Project Files: https://www.patreon.com/posts/99106767 . <br />This is the 4th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. <br />Today, we are going to work on how to implement an ability to un-equip the weapon. We already worked on a equip weapon ability in a previous episode. When the equip weapon ability is applied, we apply a gameplay effect to the character which grants the tag Weapons.Sword.Equipped and this gameplay tag will be used later on to determine if the character has a weapon in hand when we implement attacks. When we un-equip the weapon, the gameplay effect that applied the above tag will be removed from the character. Everything will be replicated. <br /><br />Animations are sponsored by: https://www.ramsterzanimations.com/ <br />https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br /><br />Full Playlist: https://dailymotion.com/playlist/x8aqie<br /><br />► Support the channel, become a patron<br />https://www.patreon.com/codelikeme<br />►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br /><br />Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br />Follow me on twitter : https://twitter.com/CodeLikeMe2<br />Follow me on reddit : https://www.reddit.com/user/codelikeme<br />#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev