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Unreal Engine Layered Animation Blending

2024-04-20 7 Dailymotion

Project Files: https://www.patreon.com/posts/99635410 . <br />In this unreal engine tutorial, I am going to add animation blend layered into the animation blueprint so that I will have a base layer and a upper body layer. The reason to do that is, my character has some animation montages such as equip, sheath sword which I want to play even when the character is moving. But if I play that montage while character is moving in default slot, the movement foot work will stop for equip animation. By implementing layered animation blending, I will be able to continue to move while doing some other action in upper body. <br />This is the 8th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. But to understand this part, you do not have to watch previous episodes or be familiar with GAS. <br /><br />Animations are sponsored by: https://www.ramsterzanimations.com/ <br />https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims<br /><br />Full Playlist: https://dailymotion.com/playlist/x8aqie<br /><br />► Support the channel, become a patron<br />https://www.patreon.com/codelikeme<br />►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits<br /><br />Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/<br />Follow me on twitter : https://twitter.com/CodeLikeMe2<br />Follow me on reddit : https://www.reddit.com/user/codelikeme<br />#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

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