Maya, Speed modeling city flightview <br />10 minutes to make it, displacement map and mapping with my shots. <br />No modeling, no painting, no antialiasing, no postworking. GI and FG. <br />Each plane is made of 35/32 patches,47586 triangle count. <br />Blue night : average rendering time per frame : 40min., 1280/960*300dpi <br />Dark night : average rendering time per frame : 125min., 4000/3000*300dpi <br />this kind of scene is not aimed to close up !
