In this video I have tried to explain how we can create a bill board effect in unity's shader graph. A billboard in Unity is the process of representing a two-dimensional sprite or mesh in a three-dimensional space. It typically involves forcing the sprite to rotate with the camera so that, just like in a 2D game, the camera is unable to view the sprite with any perspective.<br /><br /> Do you want to support my work? The best way to support this channel is to buy my game on Steam. https://store.steampowered.com/app/2527340/Cosmic_roads/<br /><br /> Alternate ways to support!<br />https://www.youtube.com/@iDigvijaysinhG/join<br />https://github.com/sponsors/DigvijaysinhGohil<br />https://www.patreon.com/DigvijaysinhG<br /><br />#gamedevelopment #shaders #gamedev #tutorials