In this Game Math Theory episode, I will explain why different coordinate spaces are important in game development and Computer Graphics in general.<br /><br />I will cover local/object/model space, world space, view/camera space, clip/projection space, screen space and tangent space. No more confusion while creating your shaders.<br /><br />👉 Do you want to support my work? The best way to support this channel is to buy my game on Steam. https://store.steampowered.com/app/2527340/Cosmic_roads/<br /><br />👉 Alternate ways to support!<br />https://www.youtube.com/@iDigvijaysinhG/join<br />https://github.com/sponsors/DigvijaysinhGohil<br />https://www.patreon.com/DigvijaysinhG<br /><br />#gamedevelopment #shaders #gamedev