A single sound-node controlling all map sounds using FSM: <br /><br />splash (in/out) <br />underwater ambience loop (muffled bubbles) <br />gulping sound if underwater too long <br />gasping sound if surface while drowning <br />3D* out of water ambience loop (lapping lake) <br /><br />(Bonus) fish animation (looped) <br /><br />*3D sound: meaning the sound volume fades away as you get further from the sound-source and pans left/right depending on player position and direction/rotation.