YOUTUBE IS ABSOLUTE GARBAGE...<br />please follow me on other websites instead. After years of uploading and growing my channel they keep playing games with my channel, limiting access every time someone gets triggered by a truthful comment I make. If you want to help me out donations are always welcome and appreciated. It's not like YouTube is every going to pay me a dime for all the ads they run on my videos so they can rot. <br /><br />SOCIALS:<br /> YouTube - https://www.youtube.com/@TheBetterNASAProject<br /> Rumble - https://rumble.com/user/WhatsNextVids<br /> Odysee - https://odysee.com/@WhatsNext:5<br /> Dailymotion - https://www.dailymotion.com/MINECRAFT_at_NIGHT<br /><br />SUPPORT:<br /> Patreon - https://www.patreon.com/user?u=37594401<br /> Buy Me A Coffee - https://buymeacoffee.com/whatsnext<br /> Cash App - https://cash.app/$YTpayments<br /><br />"Give No Shelter" is the second episode of Telltale Games' The Walking Dead: Michonne miniseries, released on March 29, 2016, for various platforms including PC/Mac, PlayStation (3 and 4), Xbox (One and 360), iOS, and Android [1] [2]. The episode was written by Zack Keller and Andrew Hanson and directed by Sean Manning [1].<br /><br />According to www.iAsk.Ai - Ask AI:<br /><br />The plot of "Give No Shelter" picks up immediately after the events of the first episode, with Michonne, Pete, and Sam attempting a daring escape from the floating colony of Monroe [1] [2]. The episode is characterized by its action-packed sequences and delves deeper into Michonne's fractured reality, as memories of her daughters increasingly bleed into her present [1] [7]. Reviewers noted the episode's faster pace compared to previous Telltale Walking Dead content, though it was also criticized for being shorter and, at times, predictable [3] [7].<br /><br />Key plot points and player choices in "Give No Shelter" include:<br /><br /> Escape from Monroe: The episode begins with Michonne and Sam attempting to escape Monroe, with the opening differing based on whether Sam shot Zachary in the previous episode [1]. Michonne and her companions navigate through the colony, eventually making their way to a boat [1]. A significant determinant choice involves whether Michonne stops Pete from sacrificing himself to distract the guards, or allows him to go [1] [5]. If Michonne stops Pete, she uses a flare gun to set flammable barrels ablaze, causing a large fire and allowing their escape [1]. If she lets Pete go, he surrenders, and Michonne and Sam escape, inadvertently starting a fire with the flare gun [1].<br /> Herd Mentality: After escaping Monroe, Michonne, Sam, and Pete (if he remained with the group) encounter a herd of walkers [1]. Michonne utilizes her past experience of using walkers as camouflage by dismembering them and walking among the horde undetected [1]. This sequence also features Michonne hallucinating her daughters among the walkers [1] [6].<br /> Climb to Safety: The group seeks refuge at Sam's father's house, taking a shortcut via a collapsed radio tower [1]. During the climb, Sam is shot, and a Monroe resident,