Types of Parenting in Blender<br /><br />Object Parenting (Basic)<br /><br />Example: A sword parented to a character’s hand bone.<br /><br />If the hand moves, the sword follows.<br /><br />Bone Parenting<br /><br />You can parent an object (like glasses) to a specific bone (like a head bone).<br /><br />Great for attaching props to rigs.<br /><br />Armature Deform Parenting<br /><br />Used for character rigging.<br /><br />The mesh (character model) is parented to the skeleton (armature) so bones can deform it.<br /><br />Usually combined with weight painting to define how much influence each bone has.<br /><br />Vertex Parenting<br /><br />Parent an object to one or more vertices of another mesh.<br /><br />Example: A button stuck to the surface of a shirt.<br /><br />Empty Parenting<br /><br />Using an empty object as a parent to control multiple objects at once.<br /><br />Example: An empty that controls the entire spaceship model.