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04-Armature (The Art Of Effective Rigging In Blender/ Chapter-1/ Ep-5)

2025-08-22 27 Dailymotion

Armature in Blender 3D<br /><br />An Armature is essentially a skeleton structure made of bones that is used to deform and animate 3D models.<br /><br />Think of it like the skeleton inside a human body:<br /><br />The bones move → the skin and muscles (the mesh) follow.<br /><br />This allows characters, creatures, or even mechanical objects to be animated.<br /><br />🔑 Key Features of an Armature<br /><br />Bones<br /><br />The building blocks of an armature.<br /><br />Each bone controls part of the mesh (e.g., arms, legs, head).<br /><br />Parenting with Weights<br /><br />A 3D mesh (like a character) can be parented to the armature.<br /><br />Weight painting defines which bones influence which parts of the mesh.<br /><br />Pose Mode<br /><br />Special mode to pose and animate bones.<br /><br />Used for creating keyframe animation.<br /><br />Animation<br /><br />By moving bones and setting keyframes, you bring characters or objects to life.<br /><br />Works for humanoids, animals, robots, machines, etc.<br /><br />🔹 Common Uses of Armature<br /><br />Character animation (walking, running, facial expressions).<br /><br />Creature rigging (dragons, monsters, quadrupeds).<br /><br />Mechanical rigs (robots, doors, machines).

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