Here’s what I found out about Phantom Blade Zero — its moves, combat mechanics and style. If you want, I can do a breakdown of specific combos or animations too. <br /><br /><br />--- <br /><br />🎮 What is Phantom Blade Zero <br /><br />It’s an action RPG by S-Game, using Unreal Engine 5. <br /><br />It has fast-paced combat, combining elements of wuxia, kung fu, some steampunk/cyberpunk aesthetic. <br /><br />It’s inspired by games like Sekiro, but the developers say it’s not exactly a “Souls-like” — it’s more approachable. <br /><br /><br /><br />--- <br /><br />⚔ Key Combat Mechanics / Moves <br /><br />Here are the main moves / features / mechanics confirmed so far: <br /><br />Mechanic Details <br /><br />Light & Heavy Attacks You have separate buttons for light and for heavy attacks. Mix them for combos. <br />Parry / Block / Perfect Guard Blocking, parrying are crucial. There is a “perfect guard” when you block/parry just before the incoming hit. Some enemy moves are flagged “Brutal Moves” (can be parried) and “Killer Moves” (must be dodged) when timed correctly. <br />Dodge / Evade Yes, dodging is part of the move-set. Some enemy attacks are unblockable and require proper timing to dodge. <br />Sha-Chi Gauge This is the equivalent of stamina / energy: used for blocking, heavy combos, special moves. Light attacks, dodges, parries affect it. <br />Power Surge / Ultimate Abilities Certain moves or weapon types have “Power Surge” moves that consume a resource (“Sha-Chi Essence”) to unleash powerful combos. <br />Multiple Weapon Types You have primary blades and also secondary weapons (“Phantom Edges” etc). Some ranged options like bow or maybe others for crowd control. <br />Wall scaling / Aerial Attacks Environment traversal like scaling walls, then following up with aerial attacks. <br />Ghostep A special move (from what I gather) triggered when you dodge or parry certain moves (especially the Brutal or Killer ones) just in time; this lets you reposition (maybe for a counter-attack) and open up combo opportunities. <br /><br /><br /><br />--- <br /><br />If you want, I can list what specific movesets (light-heavy combos, special finishers etc.) are shown in trailers or gameplay footage, so you can see what your options will be. Do you want that? <br /><br />#phantombladezero
