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2025-12-02 0 Dailymotion

To solo Nightmare IV (N4) with Magik in Marvel Rivals, a strategic approach focusing on movement, enemy prioritization, and specific card and ability upgrades is crucial. While the mode can be highly random, consistent application of these tactics can significantly improve your chances of success [1].<br /><br />General Tactical Principles<br /><br />Always maintain backward movement and avoid standing still during combat, except for specific boss fight mechanics [1]. This constant motion helps in evading enemy attacks. Avoid moving in predictable straight lines or small circles, as this can make you an easy target [1]. If you find yourself surrounded, utilize your dash ability to escape [1].<br />Enemy Prioritization<br /><br />Understanding enemy threat levels is key to effective engagement:<br /><br /> Least Dangerous: Regular enemies and Crawlers pose minimal threat [1].<br /> Moderate Threat: Grenade Launchers can be managed by avoiding predictable movement patterns [1]. Exploders are generally not dangerous unless you are trapped by Namor's bubble in phases 5 and 15 [1].<br /> High Threat: Runners are particularly dangerous in phases 1-4 and require "fancy moves" to avoid [1]. Spitters, especially in waves 2-9, are dangerous due to their toxic pools; control their numbers and focus them down when possible, dashing over toxic pools as needed [1].<br /> Most Dangerous: Shielders are highly dangerous; their normal attack can knock you down, so always maintain distance [1].<br /><br />Skill and Ability Upgrades<br /><br />For Magik, all three ability upgrades are beneficial [1]:<br /><br /> The first upgrade is essential for a "no ultimate" playstyle [1].<br /> The second upgrade allows your dash to pierce through enemies, providing a valuable escape option [1].<br /> The third upgrade enhances your Limbo Demon, which can briefly distract enemies, particularly useful in phases 1-3 [1].<br /><br />Card Prioritization<br /><br />Card selection is critical for solo N4 success [1]:<br />High Priority Red Cards<br /><br />Always take high priority red cards as soon as possible, regardless of quality [1]. The only exception is attack range; upgrade it until you can cover most of the arena from its center, then stop [1]. A recommended range limit is being able to hit enemies behind the bus from a central position [1].<br />Low Priority Red Cards<br /><br />These can be taken once for a better start but are not essential [1].<br />High Priority Purple Cards<br /><br /> Damage Reduction and Moon Power +10% should be taken as soon as possible [1].<br /> Self-Healing +5% is critically important but should not be taken every time it appears [1].<br /> Damage Dealt +x% should be collected after accumulating 120 Red Card points [1]. While +2.5% is optional, +8%, +16%, and +35% should almost always be taken, as more expensive cards provide more damage per Moon Power spent [1].<br /> Health +450 should be collected after phase 5 [1]. +185 is acceptable if +450 is unavailable, but ignore anything less [1]. Aim for at least 9500 HP by phase 20 <br /><br />YOUTUBE IS ABSOLUTE GARBAGE...<br />please follow me on other webs

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