Real-Time Rendering, Fourth Edition - Tomas Akenine-Mo¨ller, Eric Haines & Naty Hoffman

Real-Time Rendering, Fourth Edition

By Tomas Akenine-Mo¨ller, Eric Haines & Naty Hoffman

  • Release Date: 2018-08-06
  • Genre: Software

Description

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Reviews

  • Equations appear to be missing from the text

    1
    By Richy486
    There are errors in the book such as equations and missing symbols

Comments

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