A demonstration of some of my newest additions to the HYPE framework. The video shows a GLSL shader applied to an HCanvas instance. The first half of the video shows in real time (it gets 60FPS when not running the screen recorder) the shader moving from a 1 slice mandala progressively to 10 slices, triggered with a key press. At that point, a second shader is applied to the window, showing the ability in HYPE to now nest shaders. Both mandala shaders have the ability to have an independent numbers of slices, as seen towards the end of the video. They are able to be rotated independently too, in either direction, opening up the possibility for very complex nested mandala visuals that are interactive in real time. The jumping of assets at the end is the HDrawablePool being refreshed on a mouse click with the new drain() method. The assets themselves use the in-development HSprite class to achieve responsive animations at a high frame rate. The video is intentionally left silent; crank up some of your favorite psych-rock, sit back and enjoy... Software: Processing [http://processing.org], HYPE Framework [http://hypeframework.org], GLSL
