Because I worked on RAGE for almost 3 years, I accumulated a tremendous amount of footage. It was a great project to work on with a wide variety of animation to do, ranging from full npc acting, first person weapons and hands, cinematics, and even ai movement and action. In addition to making a montage and since there is so much footage, I have decided to break it up into smaller sections. These are some of my favorites from the game. While the real-time game looks beautiful, it's much easier to show animation through Maya playblasts or renders, which I have here, plus I really enjoy lighting. I originally posted my montage in openGL, but have since gone back to light and comp these shots to get a cleaner look. J.K. STILES ·animation on j.k. stiles KVASIR ·animation and game scripting for dr.kvasir, roboarms, and his owl GHOST HIDEOUT ·animation on the camera, player hands, player hands rig, and ghost bandits ·in-game setup J.K. STILES ·animation on j.k. stiles LOOSUM ·animation on loosum HALEK ·animation on dan hagar and in-game setup MICK ·animation on mick DAN HAGAR ·animation on dan hagar and in-game setup KVASIR ·animation and game scripting for dr.kvasir, roboarms, and his owl J.K. STILES ·animation on j.k. stiles KVASIR ·animation and game scripting for dr.kvasir, roboarms, and his owl FIRST PERSON PLAYER · 2 SHOTS ·animation on hands and weapons GHOST CLAN AMBUSH ·animation on the camera, player hands, the ghosts, and dan hagar ·animation and rigging on the buggy LARGE MUTANT · 2 SHOTS ·animation on character and weapon FIRST PERSON PLAYER ·animation on hands and weapons BANDIT ·animation on character MUTANT · 5 SHOTS ·animation on character GHOST BANDIT ·animation on character SENTRY BOT ·animation on character LARGE MUTANT ·animation on character and weapon BANDIT ·animation on character GHOST HIDEOUT · KILLROOM ·animation on the camera, player hands, and ghost bandit ·in-game setup LARGE MUTANT ·animation on character and weapon KVASIR ·animation and game scripting for dr.kvasir, roboarms, and his owl